hello all , this thread is opened to discuss about the char design , everyone is free to post his ideas about chars look,
please respect the classes forums organisation :
this is my models proposition for the male sneaker , i design it small (0.40 on unihuman) .

the same quickly textures (i'm not an artist i know)
This is Super SneakerMan ? ;)
chassor we can't take a basic model from unihuman and paint it. What's the use to try to find models and to create clothes? =/
That's a good test anyway, but we must avoid opposite colors (here green + red).
oh haley i'm not speaking about the chars look of course , just about the shape , to make the clothes we must first agree to the shape of each classes , when this is done we will "adapt" those.blend to make the clothes, so in my post just concentrate about the generale shape of the chars not about his look :P
btw i did a bit more than just painting it , i experimented some stuff (you can find in the tutorial sections of the useful link page) to ease the graphist work
btw this is my shape (not the look) proposition for the sneaker female
Ohhh..I prefere that, I was afraid of meeting myself in a skin-tight dress ;)
I think that the proportions of each class should not change too much. However I would like to have the choice between some different hairstyles hehe (Hmm… I'd have to working on it :D)
don't be afraid , you are the artist i'm just the puny tech guy , so for the look we will count on you and follow your direction to micho , romanau and you :P
at the opposite i think that classes shape must differ to offer the diversity we will lack at first in terms of armor design , i will not be a big job to do that and as all classes must be modeled/tweaked seperatly it will not distrub the process , what do you think all ?
here a pic to illustrate my idea
from left to right : biochemist , fighter , medic , engineer , gunner , sneaker

this is only a quick design to illustrate my idea , the face is the same right now .
(after a short discussion with Chassor - for the rest of this post, remember I'm not a technician, nor artist, nor programmer nor anything related to informatics. A pure and hopeless n00b in regards of designs and animation, and their difficulties)
A priori, it would be more rewarding to concentrate on a base character to make some animations, create some textures to put on and test all. Then, a broader work for different sizes and shapes should be easier (supposing that textures can be stretched to fit different sizes from a base :P).
But to have a vision of how characters can be is helpful for a global view, good point.