Parallax Texturing

This tutorial is under Gnu Free Documentation license

Parralax map with gimp FR
Parallax texturing is an improvement of the bump/normal mapping you can read more about it on wikipedia

we will show you how to create a parallax mapping on GIMP

you will need normal map pluging for gimp you can get it here

in our exemple we will work on a paved road i found on flickr
flickr:2894670408

once you have installed the normal map plugins , open the image you want to map with GIMP
pave1.png

you must copy the layer of your pic then you will work on the copy and adh an alpha channel to you layer (this is mandatory for the normalmap plugins to work correctly on this case)
pave2.png

go on the Color menu and click on desaturate , you calc should now be just black and white
pave3.png

Return in the color menu and click on invert
pave4.png
when your pic look like the pictures above you can work on it and modify it to achieve the result you want , but for our exemple we will keep it this way it will do the job to illustrate the idea.

Go on Filters menu -> Map -> normalmap (you must have installed the normalmap plugins correctly).
pave5.png

In the normalmap plugins menu clik on 3d preview
pave6.png

in the 3d preview window choose you original layer as diffuse map (the color map)
pave7.png

in the plugins menu set the alpha at height , leave the height source at average RGB because we haven't worked on the alpha menu on this case if you do so , you must choose the *alpha* as height source (i'm just not good enough at GIMP to do this kind of stuff)
pave8.png

at this stade you almost done the bases , but you will see nothing until you set parallax or parallax occlusion in the bump mapping on the 3D preview window
pave9.png
pave10.png

as you can see our result is not perfect but you get the point , if you play with the wit the normalmap menu the 3D preview will show you the result in realtime , you will also have to modify your layer/alpha channel to achieve your final result , when done just save your layer as file and we will see how to use it in blender later (when i figure how)

Sauf mention contraire, le contenu de cette page est protégé par la licence Creative Commons Attribution-NoDerivs 3.0 License