To Do
With the HUGE work waiting us , we need a TODO page :
TODO = we need people to work on that subject , Pending = people are working on it , Stalled = work started but not finished and no one is working on it, Done = finished
Misc
- Characters definition (look) : Pending
Graphism
- Characters creation : Pending
- Characters texturing : TODO
- Animation : TODO
- Weapons creation : TODO
- Objects creation (trees , rocks , stuffs …) : TODO
Sound
- Music : TODO
- Sound effects : TODO
Games
- Rules : TODO
- Spells : TODO
- Quest : TODO
Core
Inventory: Stalled
- Basic GUI: Done
- Inventory stored server side: Done
- Item backend definition: Done
Spell book: Done
- Skill information and display: Done
- Drag and drop support for skillbar: Done
Trainer interface: Done
- Skilltree advancement: Done
- Skill information and display: Done
- Skilltree configuration saved server side: Done
- Increasing skill levels: Done
- Formulas and points for skill training restrictions: Done
- Displaying tooltips for skills in the trainer: Pending
Skillbar: Stalled
- Placement of skills in skillbar (drag & drop): Done
- Removal of skills in skillbar: Done
- Support for multiple skillbars: Done
- Support for moving skills in skillbar: TODO
- Server side storage of skillbar configuration: Done
Power casting: Pending
- Basic spell casting: Done
- Damage over time support: Done
- Support for multiple effects on target: Done
- Skill wide duration: Done
- Individual effects duration: TODO
- Scripting support: Done
- Particle linking: TODO
- Casting time: Done
- Skill range: Done
- Global cooldown: Done
- Skill queue system: Done
Npcs: Stalled
- Npc properties (name, level, class, etc): Done
- Npcs placeable in the world: Done
- Interaction with npcs: TODO
- Apperance of npcs: TODO
- Movement of npcs: TODO
Tools
Skill creator: Stalled
- Basic skill creation: Done
- Define casting time: Done
- Define range: Done
- Define invidivual duration/effect: TODO
- Scripting support: TODO
Particle Editor: Pending
- Particle listing: Done
- Particle creation: Pending
- Particle preview: Pending
- Particle settings: Pending
révision de page: 14, édité la dernière fois: 12 Aug 2010 20:09